Design Principles for the Conceptualization of Games for Health Behavior Change
نویسندگان
چکیده
This paper presents a list of principles that can be used to conceptualize games for health behavior change. These principles are derived from lessons learned after teaching two design-centered courses on Gaming and Narrative Technologies for Health Behavior Change. Course sessions were designed to create many rapid prototypes on specific topics coupling behavior change theory with iterative human-centered and game design techniques. The design task had two broad goals: 1) designing efficacious technologies, with an emphasis on short-term behavior change and 2) using narratives and game dynamics as vehicles for increased engagement and long-term sustained change. Example prototypes resulting from this design approach are presented.
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تاریخ انتشار 2013